Budapest ExpressEscapology - GarwoodEscape roomIRLRoom was the least intuitive room I've ever played, set design was fun and immersive but puzzles weren't fun or logical. Decor had "do not touch" signs but needed to be touched. Game master was friendly and kind but even after thorough explanation, not sure the leaps of reason that one would have to take to figure this out. Never played an escape room that required you to not move a single prop the whole game in order to deduce the puzzle.