Reviews

Reviews

We were extremely disappointed with the Tomb Raiders experience in Seattle. Despite being marketed as an immersive, story-driven adventure, this was absolutely not an escape room — nor was it immersive. The entire experience was timed, and you’re moved from room to room whether you finish the puzzles or not. We breezed through the first room in minutes and then stood around doing nothing while our guide, Brian — the only actor we encountered — awkwardly tried to stall us until a pre-programmed sunbeam effect allowed us to progress. His performance was stiff and unconvincing, and no other characters or storyline interactions ever appeared, despite the promise of a cinematic, character-driven journey. The “puzzles” consisted entirely of pressing buttons or pulling levers — no keys, no combinations, no physical clues. The whole thing reset automatically. Of the six rooms they advertise, two were just motion simulator rooms (a helicopter ride in and out), and the remaining four were very small and basic mini-puzzles. You only spend about an hour actually solving anything, and even that feels shallow. To top it off, we paid nearly $500 for six people, and they had the nerve to charge another $15 for watermarked photos at the end. We’ve done numerous escape rooms that were infinitely more fun, challenging, and immersive — for a fraction of the cost. Save your money. This experience was a total misrepresentation of what was promised — not an escape room, not immersive, and definitely not worth the price.