Very positive (67 ratings)
Mark as done to rate
The town of Crystal Cove and the surrounding areas are being terrorized by monsters and ghosts. The local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. Unfortunately when you get to the Spooky Castle, Mystery Incorporated get locked out, at the same time as you get locked in! You soon realize that Mystery Incorporated are able to help by communicating clues via magic portraits inside the Castle. Discovering a secret Dungeon and Monster Lab in the Castle, you realize this is where the evil is being created and set about solving the crime. You come to the conclusion that the person responsible almost certainly works in the Castle - but who could it be as there are several suspects?
All ratings (67)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
11 escape rooms
If you grew up watching Scooby, you should definitely try this room. So fun!..loved the atmosphere and references. Variety of challenging puzzles. Helps to have at least 4 people.
4
13 escape rooms
This was a great escape room it had lots to do. Good for a big group where there is something for everyone to do
Not scary
59 escape rooms
Solid room. Not to hard if you have younger kids. Very clean.
Limited
5 escape rooms
This was my very first time doing an escape room, and I absolutely loved it! Now Iβm hooked
52 escape rooms
If you grew up watching Scooby Doo, this room is a must doo! This room had plenty of interactive elements as well as many high tech features that set it apart from other places. This is one I would recommend having more than 2 players for, but it is possible to do it with little people. I also appreciated how involved it was and how you felt like you were in the cartoon! 10/10 would recommend.
Yes
Hard
High tech
Easy
42 escape rooms
My whole family loved it , was super different from other escape rooms , my kids were More involved
Yes
Super different from other rooms
We felt like part of the show
High tech
6
Not scary
8
Yes
No
Very
Yes
Easy
38 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
240 escape rooms
Great family game! Atmosphere was fitting and the βinteractionβ with the mystery incorporated gang was fun. 4 players is most comfortable for both splitting up and mobility purposes. Scooby Doo knowledge not needed to play. Aside from an overly finicky puzzle, this is a great room that could have been even better had our game master been paying better attention to our game. The clues we received were misleading, confusing us further rather than helping.
Yes
Medium
High tech
4
Not scary
4
No
No
Not at all
A handful of puzzles involve color, some clues are delivered via audio
Yes
Easy
19 escape rooms
Overall, the game was a fun family experience! The room was very well-themed, and we had a blast. It was very linear, meaning that my group of 5 were always all working on the same puzzle. I probably wouldnβt play with many more than 5. There were also a few technological glitches that made some puzzles take longer than they should have, but they werenβt major and were resolved by the game master relatively quickly.
97 escape rooms
Iβm not a big Escapology fan or of national chains. I went into this expecting more of the typical Escapology mediocrity. However I was pleasantly surprised. This was actually a really good game. By far the best offering I have seen from this company. I hope they continue to put out some quality productions like this.
Yes
Showing results 1-10 of 10