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All aboard the SS Legacy! You and your team of amateur treasure hunters will navigate the waters in a submarine to find the Lost City of Atlantis! Things are finally looking up for your Marine Salvage crew, as a wealthy patron has provided you with a submarine and funding to follow his coordinates to the Lost City of Atlantis! You've never taken on a task like this, but the payoff is too great to refuse! Your objective is to find Atlantis, bring back the iconic relic, and return to port safely! You've been paid up front, so there's no real risk...right?
All ratings (156)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
9 escape rooms
This game was a real treat! It was my first experience with his company so I didn't quite know how high quality it would be (i in fact got lost looking for the front office and was quite grateful I was there 30 minutes early) but it truly didn't dissapoint! Like everyone else mentions it moves but not in a particularly jarring or uncomfortable way and the puzzles are clever without being over the top (or math finding the one puzzle I was anticipating to be math was infact not was an absolute relief) nothing was broken and everything made sense once we either solved it or used a clue. And we truly did go out with a bang that was so much fun that this is absolutely not one to miss!
Shaking submarine was always going to give this one a heart but even after you exsit it into Atlantis everything looked amazing!
Gm was amazing friendly and accommodating in the lobby and very helpful without being overbearing when asking if we wanted aid even after we normally told her no.
Yes
Moving room need i say more?
Honestly the fact the benefactor wasn't in fact evil was pretty novel for this kind of plot.
Hard
It probably lies somewhere on the harder side of medium honestly. We were a group of three enthusiasts and only required one clue. Everything was reasonable and they had plenty of information to inform how the puzzle worked built into the puzzle itself. But new players would likely struggle alot with this room.
High tech
2
You could very easily do this one with a minimum of 2. While our group did split up slightly there wasn't very many opportunities to divide and conquer and was a very linear escape
Not scary
15
Everything was child friendly from themeing to puzzle structure but the puzzles would likely be very hard for them and since the room moves it might be better to leave truly little ones at home
No
No
Not at all
For mobility not at all but everything else since it's so linear as long as one person has the ability you should be fine.
No
The main lobby isn't labeled very well but actually driving to it and finding the building is quite easy
Easy
Paid lot right out side with plenty of spaces.
39 escape rooms
As many reviews mention, this game moves! It’s cool! I don’t think the “Hard” distinction is particularly accurate, but it really depends on the experience level and skill of your team. I think some of the puzzles were unique, and the game progression made a lot of sense. The real highlight of this adventure is the staff. Everyone I’ve met at the Escape Artist (or any of the other Sure Lock locations) has been more than delightful, and they deserve endless praise for their professionalism, and their passion. Truly exceptional.
Truly exceptional GMs and staff. They feel like friends. I adore them.
Medium
Found street parking nearby.
34 escape rooms
Fantastic room with fun puzzles and a good story. Immersion is very high here, and be sure to bring close toe shoes!
Fun gameplay with good progression
Room design was very good, and thematically on point!
Staff was fantastic
Yes
Novel game premise, very engaging
Plot was good and integrated into the room well
Medium
Biased opinion, but my team is very good
High tech
Room was solid, more tech, with a few mechanical bits included
4
4-6 feels right
Not scary
Not scary at all, though sometimes it did help to hold onto someone
12
No
Well maintained
No
Not at all
There was one color based puzzle that could be difficult for colorblind folks
Yes
Easy
11 escape rooms
I did this with 5 other ppl and we all had a blast! The atmosphere was lit and the motion of the room added to the suspense, as if we were really trapped in a submarine! It was interactive and really took the entire group to collaborate in order to solve all the puzzles. We used about 65min out of the allotted 70min and asked about 5 clues in order to escape. The plus was definitely the atmosphere and the well-crafted set design (A+). I came in with a rough idea about how the room would look like and still ended up being surprised in the best possible way! I would say the difficultly was slightly above average- it was slightly harder than Auntie Millie’s Millionaire (Lynnwood) .
Not scary
37 escape rooms
Very nice room with a unique experience. After doing it with 4 people I consider this one in the medium difficulty since everything was able to flow well without the need of hints. Really recommend this room and the others from this location.
Everything made sense and had a good flow from puzzle to puzzle.
Yes
The moving platform made it very immersive and fun.
Medium
High tech
4
Not scary
15
No
No
Not at all
Yes
Medium
It has paid parking.
63 escape rooms
This room was definitely worth it! It is very immersive and unique! We had a blast!
Somewhat
20 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
92 escape rooms
A fun, ambitious game with theme park and video game elements, but doesn't quite have the budget or design skill to pull it off.
Our team of 3 finished with plenty of time to spare. Puzzles were unremarkable. A lot of the gameplay was, "here's a laminated sheet of paper, follow the directions on it". Video game elements were cute but didn't require much cooperation or imagination. Defects in the game were patched over: - game master told us, "don't spin this wheel quickly"; it should be fixed so it doesn't spin quickly - game master said, "read everything carefully"; there should be less reading in the game - a sign in the room said, "don't touch this door, it opens automatically"; the door should be less fragile
Easy
Not scary
Yes
Video element at the end wasn't quite right.
No
Not at all
Yes
Easy
There's a paid public lot in the back if you can't find street parking.
51 escape rooms
This room was a lot of fun, a room that moves is immensely creative and I applaud the Escape Artist for this design. Overall, we had a stellar time in this room, there were some broken mechanisms, but our GM did a great job letting us know and guiding us through the process without detracting from the game. Our GM was well trained and her theatrics were fun / added to the overall experience.
High tech
This room had some fun tech and great guides as to how to navigate some of the more fickle mechanisms. Much like other high tech rooms, sometimes it was tough to know if you successfully completed a puzzle because often a door opens somewhere with little to know audio clues. Folks newer to escape rooms may have a hard time following how their actions trigger doors / chests to open.
503 escape rooms
This room didn't really hit with us. We paid for three but played with 2. We needed a few extra minutes in the end. Our original game master was not very friendly, but the one who took us out, she was much friendlier. The moving submarine was neat. We didn't love the puzzles. The ending task was what ruined it for us since you have to do it over and over again. Others have had a very different experience than us, so I say try it if you have 3+ people.