Surprisingly-lovely room. Howard was a great gm, monitoring us on every step and stepping in to give tiny clues (in character!) to help us focus when we felt scattered. If you’re not a fan of clues, do ask them to give you less! That said, there is so much to do in this room, with some great design elements and a good mix of standard locks and more high-tech solutions. We managed to escape in time but probably would not have done it without the clues we got to speed us up. I liked that multiple puzzles were sometimes available, and also that multiple clues were sometimes given towards solving a particular puzzle. Will try to return for other games.
Parking outside if you find some, otherwise you can drive in and there’s parking in the middle.
Particularly interesting or different
Yes
Good balance of mechanical locks and some more high-tech components
Physically active
Somewhat