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February, 1943. One of White Roseβs leaflets calls for Germans to sabotage the doomed war effort so that the war could be brought to a close as soon as possible. Your team has been contacted by a resistance organisation and asked to break into a top-secret army communications centre to sabotage the Enigma key-distribution mechanism. There is only a narrow window of opportunity to do it, but the mission could change the course of history.
All ratings (31)
Mostly positive
Gameplay
Mostly negative
Atmosphere
Positive
Customer service
Positive
66 escape rooms
This is a good room, though nothing in particular really stood out to me. The first room consists of a few smaller puzzles which merge into a larger puzzle. The way you solve the puzzles are quite straightforward and require only a little time to solve. Overall a decent room that is worth doing.
No
86 escape rooms
5/10
No
Expert
4
Not scary
15
No
No
Not at all
Yes
Easy
105 escape rooms
6/10 Great GM - Charlie. Game itself was a little confusing and some puzzles were a little random. Wasted a lot of time on one of the puzzles - this room requires you to not overthink. Set design was okay but couple locks were not set properly which wasted our time but GM accounted for it and gave us extra time.
8 escape rooms
Great room! Charlie was our GM and he was great. Would highly recommend both Enigma and Expedition as I feel their rooms have a good flow
Great!
Love this place and their design
Very friendly staff
Great story told to us over a walkie talkie at the start
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