
rinskin
192 escape rooms
As far as Strike rooms that I’ve played, Four Kingdoms was a pleasant surprise with some well designed puzzles, a good flow and surprisingly little that frustrated us. Most puzzles felt pretty intuitive though a little more signposting never goes astray in a room like this. I can imagine some of these puzzles being rather challenging for a more beginner team, but nothing that felt impossible. Classic little Strike inescapables like wear and tear and a distinct lack of story development but you get what you pay for. Also we saved Five Kingdoms, I’d call that overachieving.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Easy
Game tech
High tech
Ideal number of players
3
Scary
Not scary
Minimum age
12
Was anything broken?
Yes
One of the mags wasnt locked properly but we ignored it until it was up to being used, didn’t affect our experience.
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Medium
Paid parking in complex depending on how long you’re staying