I had a lot of fun in this room, it just wasn’t my favorite at this location. This is the oldest room at lock, clock, and peril and it’s honestly held up through the test of time well. It’s pretty gen 1 (lots of physical locks) but it’s still worth the time if you’ve enjoyed other rooms at this location!
The puzzles were relatively linear and flowed nicely from one onto the next.
This room is the oldest room at lock, clock, and peril and it shows a little bit. The atmosphere is immersive and well designed but it is the most simplistic of the rooms at this location. Additionally, I felt as if some of the props were beginning to show signs of wear and could use a refresh.
The staff members were all very welcoming!
Particularly interesting or different
No
This room was the most basic of the rooms offered at lock, clock, and peril.
The plot was effective, it just wasn’t incredibly unique.
This is a pretty straightforward room for groups who have done escape rooms before.
Game tech
This is one of the two rooms at lock, clock, and peril that utilizes physical locks more than tech.
3-6 players would be ideal based on space. 3 players worked well for us given that the puzzles were pretty linear.
All rooms at lock, clock, and peril include minor jump scares but aren’t intended to be scary.
This is a pretty general escape room, it is more reliant on puzzles than environment so there are better options for younger players at this location.
Nothing was broken, some props could stand to be refreshed though.
Physically active
Not at all
Accessibility
There weren’t any obvious obstacles for people with mobility restrictions. Some puzzles include color.