l
lightmasterchip
47 escape rooms
Unfortunately, our team considered this room overall mediocre at best. The decor was themed well but lacked creativity. A few puzzles seemed out of place for the room, and it lacked technological elements. At least one of the puzzles requires, or at least will be rather difficult if not, knowledge of Alice that you won’t gain from the room. Otherwise the room was pretty easy and mostly linear. The location of this room is unique and somewhat obscure. They are on the 3rd floor of a museum building, and you have to navigate the halls and stairs to find it, but the signage is good and parking is free and bountiful on evenings and weekends. The GM was kind, and willing to wait as some members of our team arrived a few minutes late after being stuck at a railway crossing. In the end, we felt that this theme could have been so much better developed, but this would be a good starter room and would work well for kids or teens.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Although the room as a whole was easy, there were a couple of puzzles that require knowledge of Alice to be able to reasonably solve.
Game tech
Mechanical
Honestly, no tech elements with the exception of one magnetic lock.
Ideal number of players
5
Scary
Not scary
Minimum age
5
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
No
Parking
Easy
Free parking on weekends and evenings.