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maxmissions
30 escape rooms
Set was intricate. Props were well crafted.
Gameplay
Definitely novel. The success rate is 25% and I will never understand why game builders create a room where most of the gamers will not complete. The last room had so many puzzles I was over it before we even started because visually I could tell we had no chance to escape. The last room was so dark I couldnβt see a thing without one of the barely bright lanterns right on the object.
Atmosphere
The set was very intricate and it was evident they had had artists helping build some expensive puzzles.
Customer service
Game master was as nice as they come.
Particularly interesting or different
Yes
Story
If they had a, βmehβ option, I would have picked that.
Difficulty
Hard
Game tech
High tech
Ideal number of players
8
Scary
Not scary
Was anything broken?
Yes
A puzzle in the second room was known to not align correctly but yet the game master waited until we finally asked what was supposed to happen before they came in.
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy








