Mark as done to rate
Imagine all that could happen if you had a time machine... Well you do now, and the world needs to be saved one more time! Follow the clues and solve the challenges before time runs out. You don't need to be a sci-fi expert to have a blast going on this adventure. CHAPTER 2: CONTINUUM In your previous adventure you came out of retirement to save a dear friend that needed your help. You have traveled through space and time once again and came out victorious, but in the end you found out that there is more to the story than what it seems. Your true foe has yet to be revealed, and there is still a mystery character trying to reach out to you from somewhere in time. Follow the clues and find where your next adventure will lead you. Hurry up, the clock is still ticking.
35 escape rooms
High tech but the first room we had problem
Loved the time machine
The tardy was good
High tech
21 escape rooms
I barely had time to nap, that’s how fast my parents got out of this room! Even though I wasn’t born when my parents did Chapter 1, I still followed along with Chapter 2’s plot (strapped to my mom); Dad does recommend playing back-to-back, though. I liked how well certain things were hidden, and all the tactile, unique props looked fun to manipulate if I only had the grip strength. The final room frustratingly only had one puzzle that could only really be worked on by two people, so mommy and I could only stand back and watch and fart (to be clear, I was the one farting—my mom is a true lady). I wish there was more to do, and I wish there were more time to play and nap, but my parents did have fun!
221 escape rooms
Don’t let the like fool you: This game is very special if you play it back-to-back with Chapter 1. Different elements of familiar game spaces are used to create new, novel interactions from the occasional familiar prop. Dynamic’s not just continuing the story, but rather, they’re evolving the play area. They solve the issue of having finite build areas in a deeply-creative way. The tech and set interactions are far more compelling than in Chapter 1, but the poor soul saddled with using another cipher to decode a message will miss out on several unique puzzles. The final act of this game is woefully short and offers a solitary puzzle that you’ll either love or hate (I personally loved it). To put it in perspective, Deja Vu took 50 minutes to solve, Secret Gallery took 59.5 minutes to solve, and Continuum took only 40 minutes. While it’s true that my group’s experience level is a contributing factor, the disparity between the solve times suggests there could be more done to offer bonus puzzles, variable difficulty, or other creative ways to push the creative use of space to its limits. All this said, how this game created a sequel within the same environment was jaw-dropping, and the final reveal was so freaking awesome.
The tactile way you interact with puzzles in this is very satisfying.
The upgrades made for Chapter 2 wowed me on several occasions. Dynamic is doing some really cool stuff here!
Amazing staff, as usual.
Yes
How it recontextualizes familiar spaces and expands the space is so clever when played with Chapter 1.
The story is less consequential than in Chapter 1, but it's serviceable (albeit vague).
Easy
High tech
That fireplace sure is interesting 👀
3
Small groups are best, because there are few things to do concurrently. The final puzzle of the game is really a 2-person puzzle MAX.
Not scary
Yes
A set piece was slightly damaged, and another should have been matching its display but wasn't.
No
Not at all
Yes
Easy
108 escape rooms
We played Chapter 1 quite sometime ago and when playing this stand alone it was a bit lack luster. There was nothing new to the room, it was the same as chapter 1 only with less clues and direction. Little to no backstory made it feel like you were dropped in the middle, the rule about not forcing something if it takes more than 2 fingers of force caused a lot of wasted time while you looked for clues that weren’t there because you didn’t want to force something that wouldn’t open properly. The same can be said about some of the puzzles that didn’t operate without being reset … often after several minutes had passed while trying to figure out why it didn’t work. Overall very disappointing:(
288 escape rooms
Very interesting room that plays off the previous room. Couple hard puzzles but overall good room
Showing results 1-5 of 5