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You and your team are a group of scientists working on Area 53, a top secret government facility on our moon that is used to test dangerous new experiments. A hostile genetic experiment has just escaped in the Dark Sector, and now your team must find your way off the moon and fast, or be eaten alive.
All ratings (79)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
127 escape rooms
Not a bad room, but we liked Jumanji better π. It had some good ideas but sometimes you couldnβt figure out what to do next. They did well at hiding things because we actually missed two different things in two different areas. Probably a good room for at least 3 or 4 people, but we still managed using 2 clues.
No
Hard
Mechanical
4
Not scary
No
No
Not at all
Yes
Easy
492 escape rooms
This game is made up of many small puzzles/tasks that are all labeled with a label maker to try to keep track of what info goes to what puzzle. It had some fun ideas, but overall, not a high design level and not terribly engaging.
1 escape room
I appreciated the room, it was easy but enjoyable. I liked how the puzzles built into eachother and the story made linear sense. The room was built well and had a nice immersive aesthetic.
No
20 escape rooms
This was my friendβs first escape room experience, and she loved it! It was a great introduction to escape games- challenging, as well as a variety of puzzles. Since we did this room in May, sheβs done 12 more rooms in three months!
No
Medium
Mechanical
3
Not scary
10
No
No
Not at all
Yes
Easy
499 escape rooms
Other than the very first puzzle, which is underclued for absolutely no reason (and they know that β we asked about it) this is a fun room with solid puzzle design. It has a nice mix of puzzle types and good use of props. They could have leaned a lot more into the βalien tearing up the space stationβ plot in terms of set design, but thereβs enough provided to get the point across and still keep it family-friendly. Recommended.
No
Easy
Mechanical
2
Not scary
There is one somewhat jump-scare-esque moment involving a video and audio effect but itβs not bad.
10
No
No
Not at all
Yes
Easy
226 escape rooms
Wasnβt really a fan of this game. It felt like a much older style escape room with multiple puzzles all over the place that didnβt really have any connection to each other and Iβve seen in other rooms. The storyline was hard to follow and despite one very unique use of chemistry in the room, I didnβt get any βwowβ moments.
Felt a bit outdated and like a generic space game.
Really hard to comprehend the plot in this one. Too many fancy scientific words and labels all over the place.
Medium
High tech
4
Not scary
No
No
Not at all
282 escape rooms
Overall not a bad experience but also nothing blew me away. Thereβs quite a few props that were looking pretty worn down but the puzzles themselves were overall fun and satisfying to play through. I would definitely still recommend this game to anyone but I donβt think itβs their best. Great customer service and I had a wonderful experience!
59 escape rooms
A very fun room! The puzzles were very unique and, accordingly, a little more tricky than usual.
No
32 escape rooms
Very fun room. Did it when they still had the same puzzle and still talk about this room.
9 escape rooms
π A Blast from the Past for Sci-Fi Nerds! π Our latest adventure led us to the enigmatic Area 53 Escape Room at Business Bust Out Escape Room, and it was nothing short of a thrilling journey through a 70's-inspired sci-fi wonderland. πΈπΎπ The moment we stepped through the door, we found ourselves transported back to the golden era of 1970s science fiction. The ambiance of the room, filled with retro dΓ©cor and quirky memorabilia, instantly immersed us in a world of UFOs, conspiracy theories, and extraterrestrial puzzles. ππΌπ Area 53 is a treasure trove of unique puzzles, a refreshing change from the electronic-heavy rooms. This escape room relied on locks, keys, and traditional mechanisms, which was a welcome throwback to the good old days of solving riddles with your hands. The tactile engagement in deciphering these puzzles brought a sense of nostalgia and excitement. ποΈππ§©