Apocalypse Room

Apocalypse Room

Mostly positive (12 ratings)

  • Escape room
  • IRL

Mark as done to rate

There has been a nuclear war and many of the attacks have created spikes in earthquakes. You and your team have somehow survived the disaster and found shelter in a run down facility that were used for unknown projects. The facility has an oxygen filtration system and supplies to last till help comes your way. However the earthquakes have damaged the facility. You and your team need to figure out how to get the facility back up and running to ensure your long-term survival.

  • 2-6
  • 60 mins
  • Medium
  • Not scary

Ratings

All ratings (12)

Mostly positive

Gameplay
Mixed
Atmosphere
Negative
Customer service
Positive

Reviews

@yay842
yay842

97 escape rooms

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Oct 14, 2024 | Experienced Oct 12, 2024
@luckybuddy550
luckybuddy550

39 escape rooms

We didn’t escape this time and that’s okay, but it was the rooms fault I feel like. The final piece we needed to get the door open got stuck in this magnetic maze that’s in the ceiling of a crawl space. In addition, it was very very dark in that room. You couldn’t see a thing, there was no way to turn on the lights so it was hard to read things and no flashlight is provided within the room. Oh well! Still had fun.

  • store/u/2dbf96cf-30a1-44ed-b05f-f895724dea1e_75.jpg
Gameplay
Gameplay
Atmosphere

It was way too dark in that room, you really couldn’t see a thing and there was no way to get the lights on/they didn’t provide a flashlight.

Atmosphere

It was way too dark in that room, you really couldn’t see a thing and there was no way to get the lights on/they didn’t provide a flashlight.

Customer service

She was okay, she kind of ignored us when we asked for clues haha.

Customer service

She was okay, she kind of ignored us when we asked for clues haha.

Story
Story
Aug 31, 2024 | Experienced Jul 2, 2024

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