
Coasterollie
21 escape rooms
Well themed room and some fun puzzles. However what let it down was a few broken items, a puzzle that had missing pieces so you couldn't finish it (apparently the cleaner swept it up). Speaking of the GM. I think the one we had was having an off day. She didn't seem interested during the briefing and the one time we asked for a clue it took a while to respond and she had to ask where we were up to which usually means they weren't keeping an eye on the room. They also kept coming over the tannoy responding to what we were saying in the room almost in a chatty way and a few times guiding us a bit too directly or giving us direct instructions to a puzzle we were doing which took us out the immersion of the room and took away the feeling of solving it ourselves. The ending of the room was also quite flat with no real ending to the story. We didn't even know we had finished the room until the GM walked in with a sign to say we'd finished. Overall though we enjoyed the room and a few tweaks could make it even better
Gameplay
Some fun puzzles with a nice mix of puzzle types.
Atmosphere
Nice atmosphere with good set design
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Medium
Game tech
Mechanical
Ideal number of players
4
Scary
Not scary
Minimum age
10
Was anything broken?
Yes
Few broken props and one puzzle has missing pieces
Live actors
No
Physically active
Somewhat
Requires players to be able to crawl.
Easy to find location
Yes
Parking
Easy
Safety
Yes

