
RogueColonel
221 escape rooms
We'd heard the screams all day and soon enough it was our time to see the good doctor. We had a superb pre-game brief by Olly (the extent I thought we were about to be hooded and handcuffed, we weren't) but sadly that was the highpoint. The room itself is fine, the main issue was when the GM would come over the PA, their voice is modulated and then when combined with the rooms audio I could barely hear them. We also had a tech fail to the extent the GM gave us the answer as we had solved the problem but the answer wouldn't work. There's a great room here that just didn't work for my team which is a shame.