My husband and I completed this room with seconds to spare. I think this game has good bones (no pun intended). I liked the mix of logic and dexterity challanges. There was definitely a wow factor to the ending, and number of unique elements we haven't encountered before.
That said, the negatives were enough for an underwhelming experience overall.
I strongly dislike having clues given by an in-person Game Master visit. Having someone enter and exit the room interrupted the flow. I want to give our Game Master credit for effort, I just didn't buy that they were a character and not an employee.
I also HATED that we started in the dark with only 1 flashlight. It meant we had to take turns working until we got the lights on and it made for a boring start.
We spent nearly 15 minutes stuck because a door that was supposed to slide open was jammed in the closed position. We just assumed we needed another component to unlock it and I felt like the Game Master should have been paying enough attention to be aware that we weren't missing anything and the game was faulty.
There was SO much crawling between rooms. A larger group might limit this, but for two people it felt constant.
The final task didn't work. We won.... except the sensors didn't recognize that and the Game Master had to come fiddle with things to make it work, which made the big reveal less impactful.
I wouldn't recommend Surelocked In based on this room, but it won't prevent us from trying another room before formulating an opinion.
Atmosphere
The props were clearly well used. I felt paper clues should have been protected, or reprinted. The rooms themselves looked great in terms of attention to detail.
Particularly interesting or different
Yes
Heavy on hands-on puzzles which is always fun, especially for groups with different skill sets.
There are some elements that a younger child could participate in, but I think a mix of 8+ and adults would be ideal
2 things and the Game Master was not aware from watching us/had to be told. One thing held us up for a considerable amount of time, and I would have been upset if it prevented us from finishing.
Sort of. The Game Master gave in-person clues, in character.
Get ready to crawl. a lot.
Accessibility
Physical impairments (or even stiff joints) would make this room impossible. You HAVE to crawl on hands and knees.