
sng
97 escape rooms
Yucatan in Zaragoza was yet another Mayan-themed room. A couple of interesting physical challenges and puzzles, but overall the set and the gameplay didn't really stand out for me. The GM's English was fine but she didn't play an NPC. The GM short-circuited a few puzzles for us because we were a little slow and/or only two people. There were several paragraphs of text on a parchment which were in Spanish, but my partner was able to figure it out (we neglected to ask if the lack of translation was just a mistake). This is a pet peeve of mine, but I feel like if you're going to build an ancient Mayan or Egyptian-themed room, you should try to remove at least the obvious anachronisms. Things like buttons and lights that look like they belong on a vending machine, or Allen wrenches taped to the end of an ancient-looking stick.