a
addimorris
67 escape rooms
Super fun, 1st generation room with some surprising high-tech, lighting effects! Definitely a hard room for 2 people with some puzzles where nudges are needed, but overall very well done.
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All ratings (127)
Very positive
a
67 escape rooms
Super fun, 1st generation room with some surprising high-tech, lighting effects! Definitely a hard room for 2 people with some puzzles where nudges are needed, but overall very well done.
b
15 escape rooms
Difficult to complete with 2 people without a fairly interactive GM. Each puzzle individually is not hard, but absorbing all the information at once and figuring out what thing goes with what puzzle makes this room very hard. The GM was frequently voicing little tips to keep us on track. Without that, we easily could have been indefinitely stuck at multiple points! General business note- this location is great. Nice calm/cozy lounge for waiting, with free water, phone chargers, and bathrooms.
321 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
C
35 escape rooms
Good retro room with a predictive flow. Staff was not interested much - just doing their job. Nothing special. The room itself had some cool elements. One was really cool - it was an observation task. Otherwise pretty average. It was not as hard as suggested except for 2 puzzles.
It was good. Puzzles were clear to flow from one to another.
Very retro. This is one of the early escape rooms so it has an early vibe.
Staff was somewhat “flat”. Not to excited but then again the room was what we went for.
Good story. Lots of historical elements. They were all available in the room.
The room was based on mechanical locks and magnetic clues.
6
6 was about the max.
Not scary
11
No
No
Not at all
Long stairs leading up to the room.
No
It’s in a busy section of Seattle with little parking and lots of homeless.
24 escape rooms
We had a relatively large group (7) with folks of mixed escape room experience. We finished the room with 10 mins to spare. The puzzles and effects were solid. I don’t know that I agree with the “expert” difficulty level. I saw others with similar experience where the game master gives a lot of guiding. I personally prefer when they ask how much unprompted assistance you want.
74 escape rooms
The room had some cool puzzles, but the overall flow felt disjointed. While some technology used was impressive, it was a bit clunky. The game master was very involved, chiming in almost every few minutes to guide us to the next clue. This constant assistance made it clear that the room might be a challenge for many players to navigate on their own, perhaps this is a narrative flaw in the room. Still, there were some standout puzzles that kept us engaged. I wouldn’t jump to recommend this for a big group. Best suited 2-4 maybe.
13 escape rooms
Loved the theme! Challenging puzzles, unique plot and great staff.
Yes
g
25 escape rooms
Staff were so sweet and helpful. The game was brilliantly designed and flowed really well. Puzzles were very intriguing and challenging yet doable. Would 100% recommend
Not scary
P
174 escape rooms
A classic game with a cool transition between spaces
Yes
Hard
Mechanical
4
Not scary
13
No
No
Not at all
No
Limited
j
151 escape rooms
Not a very logical game. For 2 people that have done 150+ escape rooms around the country, we usually do pretty well without too much assistance. The concept was very cool and some of the technology was awesome but the overall flow of the game was hard to follow at times.
Yes
Hard
High tech
6
Not scary
12
Yes
Missing pieces from previous players
No
Somewhat
Yes