I can’t stop thinking about this game! Incredibly impressive and immersive set design, genuinely clever and surprising storytelling, and puzzles that require items and tools you’d actually find and use in a repair shop. Plenty of surprising moments that had us thinking, “we get to do that?!”
What also stood out to us was the room’s adaptive gameplay. The game adjusts the number of puzzles seamlessly based on your group’s speed of solving. All types of groups will be rewarded with a full hour of puzzle solving.
A must play in the Boston area. It’s Girl Scouts law.
The adaptive game play should fill your hour with puzzles, no matter how fast or slow you’re moving through the game.
The puzzles themselves were just plain fun to solve, sometimes getting to do things we’ve never been allowed to do in an escape game before. They all felt very appropriate given the environment, and the puzzles themselves helped us uncover the story little by little, which made them that more fun to solve.
We were temporarily locked out of one mechanism after we thought we had the correct answer three times, which briefly interrupted an otherwise perfect flow of the game. Even though we were definitely wrong three times, we almost wish a different input mechanism with unlimited attempts was used, especially on a puzzle where guessing the solution seemed unlikely.
Completely blown away by the set design, props, lighting, soundtrack, and environment. One of the most immersive games I’ve experienced.
We had a lovely chat with an owner before the game and had a great experience with our GM who showed us how the adaptive gameplay was designed after our experience.
Particularly interesting or different
Yes
One of a kind storyline full of fun surprises.
A unique story that I’ll remember for years to come where a simple objective slowly reveals more than meets the eye.
Hard to put a finger on difficulty with the adaptive gameplay, but skews more difficult if you’re trying to experience all of the puzzles.
We loved that the game included symbols over a couple of puzzles that marked suggested starting places. The room can be a lot to take in at first (in a great way).
Some really cool effects, tools, and mechanics to play with during your game. The occasional lock is used when it makes sense for the environment.
Adult content, but no jump scares or anything frightening at all. A content warning can be found on their website.
Despite the role of Girl Scouts, you will come across adult themes that may not be appropriate for young ones. A content warning can be found on their website.
Physically active
Not at all
The entire game can be experienced standing/walking.
Accessibility
Intro is given verbally by a staff member. Hints are given using text on a screen. A couple of puzzles require color differentiation for solving, but the vast majority do not.
One small bump to step over during your game, otherwise completely flat. Could be tight for someone using a chair, but I’m sure they’d be happy to discuss before you book.
Lobby and games are one floor below street level via a flight of stairs or elevator.
Parking
Right above a stop on the T!