Overall, this room was exciting and our GM was cool! Immersive and flowed very well. I’d recommend this room to anyone looking for a bit of a challenge.
The puzzle pieces were very easily connectable and instructions were easy to follow. There was only one puzzle we got hung up on, and it’s because I didn’t read something correctly.
Nearly floor to ceiling, with an option to turn on overhead lights for people who have compromised sight, such as myself. Even with my disability, I was still easily able to see when given their flashlights.
Our gm was awesome! They were super kind, very responsive, and even let us take a look through some new pins when we exited.
Particularly interesting or different
Yes
Definitely pretty hands on, and an even balance of paper and tactile puzzles.
The story was very well integrated into the puzzles, and nothing broke immersion.
We got the fastest time for the month, but we’ve also done a fair few. I think that it would definitely be more difficult for newer players.
Almost a 1:1 blend of tech and mechanical locks and puzzles, but there are a few more high-tech scenery and tactile pieces that push the scales.
Would not recommend too many chefs in this kitchen. The room is slightly small, but could comfortably (for me, as someone who needs space) fit four.
More ominous than spooky.
There are certain puzzle elements that are too high up for younger kids to see without a boost, and so I definitely wouldn’t bring anyone younger than 13 or so.
Physically active
Not at all
Accessibility
As previously mentioned, the GM had given us an option to turn on the lights if we struggled with sight, which was super awesome. There were a few sections where someone in a wheelchair may have been a little cramped, and one area where I had to kneel to solve.