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You find yourself locked in a mysterious hallway with two red doors. you have 60 minutes to escape!
13 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
56 escape rooms
I actually enjoyed this room, it’s not overly complex and when we got a few clues/nudges things made sense to me. It’s like being in a multi dimensional place and each room is something different. Made you think a bit but overall this room isn’t to difficult but if we had our normal group would have been supper easy but with the wife and I on vacation wanted to try something on our own.
Yes
But you need to follow the faq on their website
176 escape rooms
What a concept. Two red doors. There were 4 of us and that was a good number. All I can say is be creative and think outside the box on this one.
K
362 escape rooms
an interesting game with unique moments i’ve never experienced before. easier in execution with the flow of the puzzles. tougher to get started given the overall theme the experience tries to express
No
Medium
High tech
4
Not scary
5
No
No
Not at all
No
Limited
35 escape rooms
The room does not have a elaborate theme, so you really need to work on solving the puzzles without extra content. But overall a fun room. We were able to solve it with two of us and a few clues from the game masters.
153 escape rooms
I enjoyed this room. Behind each door was a different scene and I appreciated the variety. Some puzzles stumped us but the customer service was really great!!
118 escape rooms
The scenario is too vague. The high tech nature of the room was fun but there is no context for how some of the clues and puzzles are to be solved. When we failed to complete the final puzzle before time ran out the gamemaster couldn’t even tell us how to solve it. In addition, the gameplay is linear, which I do not like.
I cannot rate the room’s difficulty because some parts of the game did not make sense. It felt as if a gamemaster nudge was imperative at some points.
High tech
Not scary
No
No
Not at all
Yes
Easy
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