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dfsw
32 escape rooms
The room felt a little basic like an older gen 1 room with a lot of combo locks. There is a high tech element to the game that was new to us that was central to the game. The game play was fairly fun though we did get stuck in a couple of places and needed a clue. Most of it was stuff that we missed and not any type of poor design though. It had a good variety of puzzles types and nothing felt repetitive though.
Gameplay
Atmosphere
Felt a little cookie cutter and not entirely Unique but it was still a decent build out
Customer service
Game tech
Mechanical
About equal