A
AllenO
70 escape rooms
Overall the game has a great idea and theme, but fails to execute on it. The game started with the GM having to give us a very specific hint during the pre-room setup. Then during the room, because of poor puzzle clues, the GM would just tell us how to do a puzzle without prompting. The sense was that she knew the clue system was broken for certain puzzles and was attempting to help. However, the owners should allow their GMs to suggest changes to make the experience more seamless. Additionally, the set looked like it was once very impressive, but is now showing significant wear: ceiling tiles broken, exposed electrical wiring and plugs, and a couple of puzzles that appeared broken.
Gameplay
Disjointed, disconnected story
Atmosphere
Great idea for a space, but in poor repair. Broken set pieces, exposed electrical, etc.
Customer service
Gm was kind, but knew there were issues and so had to preemptively hint things
Particularly interesting or different
No
Story
Disjointed
Difficulty
Medium
Ideal number of players
4
Scary
Not scary
Was anything broken?
Yes
Several items broken, at least one those puzzle, nonfunctional or erroneous puzzle moments
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy