Mark as done to rate
Can you and your fellow US Marshals protect the town from diffusing the dynamite set by Sheriff fox and save the town from the disaster?
13 escape rooms
Did this with my parents—their first ever escape room. Nice to know we were able to save the town from being dynamited. Hilarious to watch husband, father, and daughter all run through anmo in shooting puzzle. Game master was great and brought us plenty more!
Fun and nicely detailed escape room experience in the literal Wild West of Tucson Arizona!
12 escape rooms
Some unique puzzles I haven't seen before which were fun, but the room needs a bit of love (and sanding of wood edges). Not sure if I would try others.
No
183 escape rooms
Had fun - not the best of Fox in a Box, but still worth playing and a few neat puzzles thrown in.
80 escape rooms
Broken down room. One of the things they have you do is actually dangerous (it can hurt your eyes) and I hurt my hand on a wooden handle with slivers on it. It’s too bad because with a little TLC and some common sense it could be a fun room.
74 escape rooms
An unfinished game with a rude GM. I cut my hand on one of the unsanded props. Extraordinarily dusty and beaten up, even more than the theme required. Puzzles were broken and just dull, apart from one really fun one. Never been told off in an escape room quite as much, for riding on a saddle that didn’t have a ‘do not touch’ sign and for supposedly forcing something that I just lightly pulled. (On that subject, the room had around 20 do not touch signs. Very immersion breaking. The whole room showcased shoddy workmanship and largely awful puzzles. Would have been an alright one around 10 years ago: nowadays, bad.
The gameplay was not very good, dull and broken. The one good puzzle was unique and fun though.
Broken, beat up
Rude GM, cold and disinterested. Told us off for using props that didn’t have ‘do not touch’ on.
Mechanical but broken and unfinished.
78 escape rooms
A couple of unique puzzles, very few mechanical locks. A fun room.
Yes
First shooting range we’ve encountered.
Plot was a bit strained.
Medium
High tech
2
Not scary
12
Yes
Roulette wheel puzzle didn’t unlatch upon solution, one puzzle was “solvable” pulling out a magnetic piece that was not deeply enough seated.
No
Not at all
One puzzle solution opens a panel that blocks largest walkway in room: several areas would likely not fit a wheelchair.
Yes
Easy
12 escape rooms
Some of the puzzles were unique and not things I'd had to do before, which was a nice surprise. A common theme in my reviews though is story, and while the room theme is solid, the why from puzzle to puzzle was very lacking other than to stop the bomb. Why did the Sheriff set all these puzzles?
242 escape rooms
A piano and a shooting range are excellent experiences here. There are some misses, but this room has fun with the theme and draws on the tropes in enjoyable ways.
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