
Alex2000
334 escape rooms
I really miss “nowayout” - this was an example of a great room for its time (great theatrics, vibe, puzzles, multi-room telling a story, etc). Obviously they’ve evolved to “Ready Set Go” but I appreciated more their rooms without points like this one as it allowed for much more fluid storytelling/pacing/variety of puzzles (big or small) compared to now where everything has to fit into 10 puzzles goals.
