i
ifboyike
27 escape rooms
Average room, set was average, puzzles are linear, so not much wandering around needed. Not a lock type of room which was good but puzzles aren't exactly intuitive and the mechanics are kinda cooked here and there (they work but have to be input in a certain way, meaning we could get it right but not know it's right). There's also no feedback when it's right, i.e., you don't really know something has changed, thankfully they're kinda in front of you, but there's no sound or otherwise to indicate something has unlocked. It's not a bad room, but nothing particularly special about it. The theme was good for my fam to engage (Chinese background) but that's about it. The hints had to be very specific and detailed which led to the puzzles being very unintuitive.
Gameplay
Atmosphere
Okay, nothing special.