
minnnnn11
226 escape rooms
Rounding out my Mystery Rooms campaign with the School of Magic, it turned out to be a fundamentally sound room complete with a handful of entertaining on-theme puzzles and props. Would I write home about it? No. Would I write a Morty review about it? Maybe. There was nothing necessarily frustrating or illogical about this little wizarding experience but I do find when you mess around in the world of "Harry Potter-adjacent", the content rarely involves anything new. While the Mystery Rooms have once again done a really solid job in bridging the Indestroom gaps, unfortunately now that this has been playable for a more than a few years, the wear and tear is starting to show and a flip might be in order. Overall far from the worst in terms of quality but still the weakest offering amongst the MR roster. (I need a break from witchcraft). (and prison breaks). (and bank heists).
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
Mechanical
Ideal number of players
3
Scary
Not scary
Minimum age
14
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Medium
2 hour parking available out the front of venue.