E
EscapeReview
46 escape rooms
The rooms at Anigma are recommended to be played in sequence. To read the first part, see: The second part of the vengeful story at Anigma revolves around the Maxim family's crown jewel, namely the Maxim ring. It is being exhibited at the local museum, heavily guarded. The guard has been incapacitated for about an hour, presenting the opportunity to steal back the valuable ring. When you enter the door to the museum, Anigma Museum of Fine Art, effort has been put into making it resemble a museum. Only when you start to examine things closely can you see the puzzles hidden in the exquisite setting. The puzzles are well-crafted and integrated into the room in an exciting way. They are built around the room's storyline and fit seamlessly. Several puzzles have multiple layers, which we love when it's not just about finding a code and opening a lock. It requires a good overview and communication to keep track of the many puzzles and possibilities in the room since it is designed nonlinearly. Despite some guidance to help keep track of what needs to be used where, this is still a relatively challenging room for newcomers to the escape room genre. The quest for the Maxim ring is an exciting experience that provided us with several fun and engaging puzzles along the way, keeping us thoroughly entertained. Even though it's not a classic room to break out of, it's a refreshing change to have to steal something, especially something that leads further into the story of the Maxim family. Number of nuts (max 5) Difficulty level 🌰🌰🌰🌰 Design 🌰🌰🌰 Scare factor 0 Entertainment vs price 🌰🌰🌰🌰
Gameplay
Atmosphere
Customer service
Story
Difficulty
Hard
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Medium