We’d heard a lot of buzz about TERPECA 2024 nominee The 13th Floor, which is the newest addition to ERC. This was our second game of the day, and quite a departure from the more ‘traditional’ Cardiff Castle. It stood out from the other games we’ve played due to its effective use of a smaller space and the novel approach to gameplay. It is a modern 2.0 escape room that utilises electronic locks, along with other immersive elements, which add some extra surprises. This technical wizardry, made possible by the room’s modern technology, boosted immersion and led to some fun reveals along the way.
The set design looked so authentic that one of our team who is afraid of heights, was scared to enter the lift at the start! Alex (GM) had to reassure us that it wasn’t an actual lift, but that the technology used would simulate the feeling of movement. As we stepped inside and the doors closed behind us, we had no idea what to expect…
The 13th Floor is a fantastic linear room that slowly reveals each puzzle in a fun way as the elevator ‘ascends’. There are lots of tactile puzzles to solve, with plenty of teamwork required. The story was also engaging and had us invested in urgently working through each level. Despite its spooky vibes, I wouldn’t class this as a horror room – it was unsettling at times, but never felt all-out scary. We escaped with about 10 minutes to spare, after losing a decent chunk of time on one puzzle. We kicked ourselves as we had missed a key detail that would have allowed us to solve it much more quickly.
This room was a big hit with us and definitely deserves its TERPECA nomination! Kudos to the team at ERC, who have managed to create a very memorable experience in a relatively small space using some great technological enhancements.
For the full article covering my trip to Escape Rooms Cardiff, visit:
https://escapepuzzler.com/escape-rooms-cardiff-uk-part-1-feature/
