Mark as done to rate
Save the Ghost of a Little Girl While visiting the town you notice the old house. You see a plaque stating the house is on the historical registry. You see that some work is being done to restore the house. Intrigued you start looking around.
1 escape room
This was the worst escape room literally ever. The gameplay was somehow basic yet impossible to decipher due to how it was set up mechanically (for example the blocks for a code didn’t fit into the slot so we weren’t even sure that it went into the proper slot). The help was unhelpful and confusing. We found clues out of order which sometimes can be interesting but in this case it added frustration. Buttons didn’t work, locks wouldn’t open even though they were meant to. The room was disgusting and hazardous, in the adjoined room there was saw dust and we accidentally breathed it in when trying to find one of the clues. Not enough lighting. In no way was this fun. At the end when we didn’t escape, the staff were really awkward and just stared at us as we left.
13 escape rooms
Interesting set up: you travel back in time in a different room. Clues are given by game master via walkie-talkie. Added suspense by instructions to hide when bad ghost came into the room!
Somewhat creepy! Not too difficult, once you got past the ghosts.
118 escape rooms
There are no words to describe how poorly this room has been kept. Safety hazards, exposed wires, holes in the floor, missing keys and pieces. Worst room ever!
The GM was great, the room was awful.
No
Medium
Nothing worked, and we had to use clues to get through all the broken puzzles
Mechanical
Neither, the room was broken, and we had to waste clothes to get through the broken puzzles
0 - should be closed down
Only if you count the filthy, safety hazards and goofing around with buttons and concerning comments about people taking drugs in the room.
15
Yes
Everything
No
Somewhat
Lots of bending
Dark, dirty, crawling required, safety hazards with exposed wires
Yes
Easy
244 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
24 escape rooms
This room left us feeling slightly aggravated unfortunately. It had all good ratings before so we had high hopes.
Very little flow to the room. Things were broken. Locks didn’t make sense. We’re told in the intro not to use a cellphone and then told to use our flashlight on our cellphones. Light was required in the room and none was provided.
Room felt empty, dirty, and broken.
We were treated very well.
No
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