Very positive (131 ratings)
Mark as done to rate
You find yourself at the entrance to the haunted forest; trapped in a world of black and white. The Wicked Witch has stolen all of the gifts the Great and Powerful Oz bestows upon Dorothy and her friends. As citizens of Oz, you embark on a mission to find the stolen items. You must succeed before the hourglass runs empty or the witch will trap Dorothy in Oz forever! Are you wise enough to recover the gifts and return them to the land of color before Dorothy arrives in Oz?
All ratings (131)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
229 escape rooms
The set design was impressive, but we care much less about ambiance than the puzzlesβ¦ and there just werenβt many real puzzles in this room. Instead, there was too much search-and-find for our tastes; a few puzzles were poorly signposted so required hints; and one puzzle basically required outside knowledge of the Oz story to make sense. So overall, this felt kinda meh for us (hence, no π or π, and this was definitely not β€οΈ). Mad Hatter is very similar in concept but at least has a few more real puzzles. So if you only want to do one room here, I recommend Mad Hatter. If you love the Oz theme, then do this one, but it was a smaller/shorter room for the same price. We played as a group of 4 (3 experienced and 1 smart newbie), but that was because the room minimum was 4. As usual, we felt like that was too many as there wasnβt enough to do for all 4 people. We requested no hints/nudges unless requested, and we got out with about 15 mins to spare.
302 escape rooms
A good room based on the Wizard of Oz. Some straightforward puzzles and a nice set. A little bit older, but everything still holds. Good flow.
Medium
High tech
3
Not scary
No
No
Not at all
Yes
Easy
446 escape rooms
Wicked Witches Castle: Visiting the land of Oz we had to retrace Dorothy's steps to start the story anew. Runestone: A powerful wizard bent on destruction had to be stopped. But were we the wizards to do it? Case File X: UFOs, aliens, government conspiracies. Just call us Mulder and Scully. Pros: The set for Wicked Witches Castle was totally mind-blowing and by far our favorite set EVER. We will be talking about this one for quite a while.The set of Runestone was likewise pretty awesome. The game masters at Eludesions were very helpful keeping our game moving along with the electronic hint system. We absolutely loved the creative storyline. Cons: There were a few hiccups with the tech that disrupted our games. This seems to always happen in every tech-based room we play so we have come to expect it. For that reason, we often prefer good old-fashioned non-tech puzzles. Kudos though to any escape room owner willing to invest in tech since these puzzles are truly cool when working smoothly. We struggled quite a bit more than we normally do in all of their games and especially in Case File X. Some slight adjustments including signal markers to help guide players could improve overall game flow. The set design alone moves Eludesions to the top of our list and earned them the Escapeologists Set Design Award. The storylines were so unique that they earned the Escapeologists Storyline Award. Add this one to your escape room bucket list.
3
26 escape rooms
Not my favorite room here but still fun for all and immersive!
Yes
Medium
High tech
4
Not scary
8
No
No
Not at all
Yes
Easy
129 escape rooms
Not a bad set design. Felt a little dingy, and could have utilized its space a little better, but still a decent room. Good for beginners.
Flowed pretty well. Fun, nothing crazy.
And on set. Could use a little TLC
GM was a little dry and not super enthusiastic.
Yes
One puzzle was pretty unique.
Easy
Nothing crazy. But still fun
High tech
A bit of both.
4
4-6
Not scary
14
No
No
Not at all
Hearing impaired would have a couple issues. Colorblind would have one issue. Room is well lit. Wheelchair accessible.
Yes
Easy
51 escape rooms
Had some fun puzzles in it and overall flowed well. Would have been nice to get some pokes for obvious thing like when something opened and we didnβt hear it or when something wasnβt positioned exactly.
Yes
A bit far though
288 escape rooms
Awesome room! This place as a whole has great rooms. The design and the props were second to none for this room.
221 escape rooms
A nicely-designed environment with some fascinating larger set pieces. The puzzles offered some unique interactions, but a lot was centered around searching and inputting. One puzzle evidently required outside knowledge and a snippet of the intro video (which was triggered too early for us to actually hear it), and it required staggering leaps in logic with no discernible clueing. While the hand-painted road, the spartan forest, and the house all were designed well, several props looked really worn down (especially an out-of-place keypad). This is well-worth doing, but just know that itβs an easier game made difficult only by searching and a lack of signposting.
21 escape rooms
I was traveling to Phoenix from West Michigan, Iβve done about 15 rooms and this was hands down my favorite. The puzzles were challenging enough to keep me interested but not too challenging to discourage me. The props and room design were incredible- hands down the best I have ever seen.
Iβve done about 15 rooms and this is hands down the most impressive room setup I have ever seen.
Yes
Medium
Mechanical
5
Not scary
15
No
No
Somewhat
Yes
Easy
51 escape rooms
This was my first room at Eludesions and it was a fun little Wizard of Oz themed room with cool props and set design that had good attention to detail and some funny references that we enjoyed, give it a chance and it very easily could win you over whether or not you're a fan of the Wizard of Oz.