Mark as done to rate
Help the government explore the retro-futuristic world of Robotopia. Dr. Sarah Cube, the creator of the first sentient AI, has kept it hidden from the public for several decades. Can your investigation unit uncover the secrets of Robotopia and discover advanced AI technology that would greatly benefit mankind?
All (387)
Overwhelmingly positive
Gameplay
Overwhelmingly positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
26 escape rooms
One of my favorite rooms ever. Very fun and immersive. The theming and technology in the room was great. Puzzles were also good and required teamwork
Somewhat
35 escape rooms
Fun room! Very intricate set design with challenging puzzles. I just wished my team agreed to ask for clues early on instead of trying to figure things out on our own (which is not bad, but clock is ticking!). Overall, very creative theme and storyline for an escape room, just not ... my favorite since I'm not into futuristic-themed escape rooms. And ... I think some of the puzzles in the room weren't working properly so that most definitely negatively affected our gameplay experience. Overall, it's great! It just didn't live up to its hype.
No
We notified our GM about a piece of the puzzle that wasn't working, but we ended up "solving" the puzzle anyway ... I hope they fix/check on that soon.
7 escape rooms
Love this atmosphere this room. The puzzles were difficult and have many puzzles that require communication and teamwork, but that's what makes it fun! Huge shoutout to Melissa for being such a great game master.
Easy
462 escape rooms
Such a cool game. Fun play and a surprising twist towards the end that I don't want to mention and spoil for anyone else. We loved the puzzles, but felt that there was some downside in there being so many puzzles that we didn't interact with. We later found out that this was a 3 hour room that was reduced to a 2 hour room. Many of the puzzles that are part of the, no longer existing, 3 hour experience, are still visible in the space. Perfecting this experience would include cleaning that up for a more seamless presentation. However, this was a fast-paced and puzzle-filled game that we enjoyed thoroughly. We have played 2 other games at this location and Undercooked was our favorite.
Yes
The use of moving walls is the best that I've seen.
Cute ending options.
Medium
High tech
4
Not scary
8
No
Somewhat
Yes
Easy
Free in the back!
132 escape rooms
You know youβre having a good time when the escape room is designed for two hours and the first hour flies by! The production value is insane - doors move and change the room completely. It literally transforms and the way that it does is completely out of this world. We did this with a group of 6 and it was so much fun - the room is hard but not impossible! There is also a live actor component that blends well with the theme and is not scary at all. Highly recommend and our game master was nice and answered all our questions after the experience!
22 escape rooms
A great room with one of the most memorable experiences I had at an escape room.
86 escape rooms
This was an excellent room with a ton of immersion, great set, cool details. The last part of it truly felt like a video game that came to life! I REALLY did not like one particular puzzle which took this room down a notch for me, but every other puzzle was great, and in a 2 hour room that's a nice feat. Highly recommend.
Yes
Hard
High tech
4
Not scary
13
No
Yes
Somewhat
Yes
Easy
190 escape rooms
This room is outstanding, great puzzles, awesome set, and it doesnβt take itself too seriously. I just had so much fun, and lots of different types of puzzles as well. We did it with 4 enthusiasts, which seemed about right. Might need 1 or 2 more for less seasoned teams. A must do room!
Mechanical
127 escape rooms
Overall a great room but it does not crack my top 10 (in my bio). While its puzzles are well done and could be considered hard, when I look back, none were extremely challenging. Other rooms at Omescape had much harder and abstract puzzles. I also take issue with the two puzzles that had repetitiveness. In one case it was confusing to the progression, unnecessarily so (at least imo, others on my team werenβt as critical as I). The other repeated puzzles was fine cuz we had 6 people. If we were only 4 I wouldβve found the repetitiveness even more annoying. Others in my group had no issue with it. But very very fun room and a well deserved reputation.
Yes the gameplay progression was very unique. Like others have said thereβs a a couple cases of repetition but only regarding a couple specific puzzles. Overall the gameplay progression was novel and exciting. And the bit with the live actor was cool.
Set design was amazing as it normally is with Omescape. I did have a few minor gripes with things that didnβt have anything to do with any puzzles being an unintentional red herring for me (or if done on purpose I didnβt like).
Julia was cool and engaging before and after. Even outside in the lobby after.
Yes
Definitely different, maybe a little interesting but not by overly so. Canβt ever remember other rooms using the space like this room did.
Plot was definitely great thinking back on the progression of the story and the rooms/puzzles required to get out.
Hard
I would say definitely hard but not the hardest Iβve seen. Weβre more experienced that when we did their other rooms but these puzzles werenβt as abstract as their other rooms.
High tech
Definitely a lot of tech.
4
4 experienced enthusiasts, 6 if you have low experience. I wouldnβt recommend this room for your first escape room. Definitely need some experience on this one.
Not scary
8
No
Everything worked perfectly although there was something in there that for sure looked like part of a puzzle but wasnβt anything at all. And that actually kinda happened twice.
Yes
Somewhat
The climbing and crawling could be challenging.
Unsure how mobility challenged will climb or crawl.
Yes
Mostly yes.
Easy
17 escape rooms
This might be my favorite escape room Iβve ever done, hands down. An incredible number of puzzles are crammed in and the production value is probably like nothing else Iβve seen yet. The atmosphere, props, and complexity are all perfect. There is a live actor component that is not scary at all and really added to the whole experience. Has two different endings to pick from. This is the room I always compare everything back to, and Iβm itching to come back to Omescape to try the others!
Yes