This is a great introduction to escape rooms. The challenge is above average, there’s a clever twist at the end, there is an interactive element, the navigation part is great and fits the atmosphere. The staff are amazing and the cafe is highly recommended. Games can be played while waiting for an appointment and there’s lots of yummy food and drinks.
Puzzles were generally well thought. However, some relied on mechanics that involved either math (calculator) or not directly practical (a light source) For example, requiring at least one phone makes sense due to the atmosphere. However, that makes that person the designated Intel and Light person, and some puzzles require reading or re-reading text so a light source would need to be managed between the team especially when navigating locks.
The room itself is quite immersive. Without saying too much, the entrance to the escape room requires some real life logistics. It does not begin properly until reaching a certain point, so there is a nice warmup puzzle to get a feel for how the room works. The room itself is multi-layered, and without spoiling, is more than just the first initial rooms. The room itself does feel like what the theme promises, so a bit of warning if you’re claustrophobic.
The owners are all passionate about their work. Furthermore, this area is located within a museum and a cafe themed around death. It’s pretty metal, in my opinion 🤟🤟. They are welcoming and always willing to chat. They offer good discounts and promotions if you do rooms back to back or pay to attend at a later appointment. Most speak English, and are great hosts to those who stay and wait in the cafe.
Particularly interesting or different
Yes
I would say it’s about above average problem solving. I can definitely see people racking their brains over the last few puzzles, a few of which are framed as riddles. However, the solution to them are quite simple if you don’t overthink. What’s really cool is that all puzzles have a Buddhist tenet as a theme to the overarching story. You will have an advantage if you know a bit of this outside lore, but puzzles can still be figured out regardless.
As mentioned, the story frame has a Buddhist tenet as part of an overarching theme. Yes, you’re there to finish your mission, but to escape in time, you must rethink the mission. I think clever groups can manage to still finish the mission, as we almost did. However, The Good Ending must follow the pre-established moral explained throughout the story. I’m curious to see all the themes in the rooms.
I don’t think there were any puzzles that can stump most groups. However, the added challenge comes from logistics management, such as managing a light source. I think it’s a really cool angle that makes sense with the theme: but it is a bit jarring especially since I’ve done mostly American based escape rooms that normally will pre-game you ahead of time. Also, be prepared to do some basic math. It’s not overly difficult and can be done mentally, but I’m throwing it out there because I don’t really see math in American escape rooms.
There a few high tech stuff like pneumatically activated levers, lighting and sensors. Mechanically, there are a few things to manipulate especially early on
Our max group was perfect sized. I think if this is done in smaller groups, you would need to consider someone managing logistics instead of puzzle solving
Without going into spoilers, the room is not outwardly scary or has an additional elements of horror. However, I would advise being wary if you’re afraid of small places (especially if going with a maxed party) and if you’re squeamish about replicas of certain animal species. It’s also low light and once in the room, it’s the groups responsibility to solve this (it’s part of the logistics problem solving I mentioned earlier) So, I can also see how that can be something that causes anxiety as well. I would also choose wisely for one particular event that involves, let’s just say, the last place you would look.
I think it’s suitable for all ages. It’s not particularly bloody or gory: just a bit morbid and deals with themes of death. So, if people or younger folks are traumatized about that, that could be an issue.
We accidentally sequence broke, but I think we did it correctly despite not solving the puzzle in order.
There is an interesting object in the room, however. To do it, you must play the mission as intended.
Physically active
Somewhat
There is a bit of climbing and crawling towards the end. However, if managed correctly, players can wait until the end to exit conventionally.
Accessibility
Very. The main escape room is large enough to fit five people, and the more physical parts are not required.
Yes, it is right off Aris Exit 2