E
EscapeReview
46 escape rooms
Upon arrival at Escapee, the game starts quickly. We’re handed a sealed envelope, and inside we find a key and some newspaper clippings about the Ambrosius orphanage—which we’ve just inherited. It hides a dark secret, and it’s crucial that we solve the mystery now—there’s no time to waste. We head down into the basement, and after a thorough introduction, we insert the key into the door—and it opens. It’s an old room, the lights flicker faintly. There’s plenty to dive into, as the room is non-linear, meaning no one has to stand around waiting—at any point. You get a bit too much help from various symbols indicating which solutions go with which locks, but the puzzles themselves are appropriately challenging. The whole room is utilized, and the tasks are logical and varied. Along the way, we’re fed audio clips from the children of the orphanage, recounting their gruesome stories. Slowly, we uncover more and more about the orphanage’s history, which becomes increasingly dark—and so does the room. The story concludes in true horror movie fashion, in an extremely effective way (no spoilers—it must be experienced)! There’s no clock in the room, and you’re not allowed to bring your phone or wristwatch inside. This slightly shifts focus away from time, but perhaps that allows you to concentrate more on the overall experience. It certainly enhances the immersive impression of the room. The use of sound, light, and electronic effects is well-executed and keeps the tension high throughout the entire game. Number of nuts (max 5) Difficulty level 🌰🌰🌰 Design 🌰🌰🌰🌰🌰 (so cool that we had to give it a extra) Scare factor 🌰🌰🌰🌰 Entertainment vs price 🌰🌰🌰🌰
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Really nice design and the storytelling gave it a extra dimension
Story
Difficulty
Medium
Scary
Scary
Was anything broken?
No
Live actors
No
Physically active
Somewhat
Easy to find location
Yes
Parking
Easy