
Martyaustx
955 escape rooms
A very challenging game with a modest story and very interesting, complicated set. Mixed feelings about this one as we played both Part 1 and 2 the same evening, so I’m writing one review to cover both, but giving different ratings to the two parts. Both parts contained challenging puzzles with limited signposting. Part 1 was more story driven and manageable. Our team of three experienced players finished Part 1 with five minutes to spare. The end of Part 1 felt abrupt, being mid-story, which worked but lacked an a-ha moment. Could have been more like a cliffhanger, but wasn’t. There were some cool mechanical special effects in Part 1 that have to be experienced! The expectations for Part 2 were HUGE. We didn’t come close to finishing and left very dis-spirited and somewhat overwhelmed by the sheer volume of things to do, even after the GM had suggested which challenges to focus upon first, we couldn’t get near the win state. Can’t fault the game, our team of 3 should have been 5-6 players! On the negative side, there were some puzzle parts that were extremely repetitive, especially some input mechanics. Signposting was limited—we had too much info, too many things in hand, to know which to use next or how to use it. At times we had to search for things that were not readily available, and once we found them, we didn’t know how to use them or even why to use them. Especially in Part 1, we had access to things we would not need until late in Part 2! Even with so much to do there were bottlenecks in linear fashion that caused big delays in progress, which really added to the frustration in Part 2, Plight of the Margo is an ambitious escape room that deserves kudos for attempting something big. It is a unique game in that sense, but ultimately I must say that it needs a revamp of puzzle structure, some updating of the flow in the set, or maybe consider being broken into a trilogy of standalone games using the same set.
Gameplay
Atmosphere
Customer service
Difficulty
Hard
Ideal number of players
6
Scary
Not scary
Minimum age
16
Was anything broken?
No
Live actors
No
Physically active
Somewhat
Crawling and kneeling on very uncomfortable surfaces.
Accessibility
Raised floor, crawling. Ask your GM for bypass and assistance.
Easy to find location
Yes
Parking
Easy