E
EscapeReview
46 escape rooms
From the moment you step into the anteroom for the introduction, the atmosphere is set. The hallway is decorated in the style of Oksbøl’s facades, and the story of the town is nicely woven into the room by our gamemaster. You’ve been caught while attempting to steal secret plans meant to complete construction of the Tirpitz bunker. Luckily, a prisoner transport is scheduled soon, giving you a one-hour window to attempt the theft once more. The room is well decorated with very few elements that break the illusion of being in Oksbøl in 1945. Several original details from that era have been implemented, which is pretty cool. It’s a classic first-generation, fully analog escape room—something delightfully nostalgic. If you’ve only started doing escape rooms in recent years, this style will feel quite different. The room opened in 2018 and hasn’t changed much since. It’s linear, so in our opinion, it suits smaller groups best, as it’s easy to crowd around the tasks if you’re too many. It leans toward the more difficult side: only about 10 teams per year get through without hints, and roughly 50% manage it within the 60-minute time limit. Fortunately, the philosophy is that everyone gets to finish, ensuring a successful experience. We completed it with around 22 minutes to spare, giving us enough time to thoroughly explore the room multiple times while hunting for those final clues. Number of nuts (max 5) Difficulty level 🌰🌰🌰 Design 🌰🌰🌰🌰 Scare factor 0 Entertainment vs price 🌰🌰🌰🌰
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
Mechanical
Ideal number of players
3
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy