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We wanted to take the experiences of both an escape room and an obstacle course and merge them together to create an entirely new, video-game-like, experience. Each of our 42 mini-games, called Levels, create a unique and engaging environment full of unfamiliar puzzles and obstacles for you and your team to solve. Unlike an escape room, Labyrinth also requires participants to beat physical challenges much like an obstacle course. Teams will need to explore, experiment, collaborate, delegate and most importantly, learn to fail together. Failure is key to unlocking the solutions of the Labyrinth. Only with persistence, working together and thinking outside of your comfort zone will you be able to conquer the Labyrinth. Come experience the evolution in reality games through ninja training, sneaking through an enemy minefield or escaping an active volcano! In the Labyrinth, players will face multi-dimensional challenges that will stump even the best players. Bring your team and see if you have what it takes to beat the Labyrinth.
29 escape rooms
Advertises 40+ rooms but many were not available for play. Many of the open rooms had broken aspects or were either incomplete or so worn down that they were dangerous. There was minimal purpose given before each room making some of the rooms near impossible. Similarly, all of the rooms are structured where one mistake ends the entire game regardless of which room you were in within the game. This means that players much completely restart the room many times to complete the room. Overall not a great experience; however, the employees let us spend the rest of the 90 minutes in the adjacent trampoline park and sympathized with our frustration.
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114 escape rooms
This location is attached to a trampoline park. Is modeled after Boda Borg/Level 99 quest rooms. While the rooms are ok, there were so many things that were broken, and literally no staff in the entire Labyrinth area. On top of which there were kids with zero supervision roaming the area who had not paid, forcing their way into our games. Mag locks were not aligned properly and many patrons were just yanking locked doors open with or without solving the puzzles. Many broken rooms were accessible by simply pulling on the doors. Rooms that were dangerous. Not lit. With crawling and climbing in them. And being overrun by unsupervised children and NO staff. We were told when we paid that a staff member would come over and give us an orientation, but none ever did and we just eventually started playing. Also, when you win a game you’re supposed to have an RFID card that you scan. None of the scanners worked and we found cards ourself behind the counter. Because there were NO STAFF.
28 escape rooms
Great little escape rooms with multiple themes that all ages can enjoy. Some rooms are mental some are physical and some combine both. Had a great time with my group
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