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Step aboard the legendary RMS Titanic and journey back to the fateful night of April 14, 1912. In this thrilling escape room, the ship is sinking, and it's up to you to save the passengers. Navigate through the ship’s grand corridors, solve intricate puzzles, and uncover hidden secrets as you race to unlock the lifeboats. Will you rise to the challenge and save everyone on board, or will time run out before you can escape the icy waters?
All ratings (160)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
32 escape rooms
What a cool room! Production design was very impressive and incorporated actual details from the Titanic. I had been told the auto-hints were annoying and intrusive, but we didn’t find that to be true. The video screen was a fun way to stay in theme and keep the game going. We had a great time.
Ashleigh was amazing at setting up the story and answering in game Qs.
Yes
11 escape rooms
They had automated hints that were given to you without asking. It was awful and took the fun away from figuring it out ourselves. The art decor was cool.
24 escape rooms
The production value was so good. The puzzles were decent, but the automatic hints were a little too hand-holdy.
It flowed well!
318 escape rooms
Typical 60out, IP-driven, story telling room.
Yes
Medium
High tech
4
Not scary
No
No
Somewhat
Yes
Easy
No parking validation for the mall
85 escape rooms
One of the newest rooms in 60Out’s legacy does not disappoint is far as design goes. You can tell they put thought into the layout and made everything accessible for large groups or families. Playing with just two people was great though because you start separated which is always a fun gag in a room. The first puzzle is a lot of fun but they do vary, some are more tedious and involve constant video hints or unprompted audio clues. The adventure of it all was worth the price, I just could’ve done without constant reminders from the automated system.
No
Medium
High tech
Not scary
No
No
Very
Yes
Easy
53 escape rooms
Very fun room task oriented puzzles not super difficult
Fun set design
Impressive design
Yes
Well integrated and tech in this room is top notch
Easy
High tech
5
Not scary
11
No
No
Not at all
Yes
Easy
12 escape rooms
This room left the two of us feeling lukewarm. The atmosphere and set design was top notch and immersive, but the puzzles were lackluster and simple. Like many other reviewers note, there is a built-in hint system that cannot be disabled. It provides increasingly obvious hints (or sometimes, the answer) for puzzles while you are actively working on them, which we found irritating and distracting. At times, you have to listen to it to be led to the next puzzle, since there isn’t a natural progression between each stage. The actual design of the individual puzzles doesn’t challenge you to think through a solution; it’s often a hint guiding you to a cipher or a chart. We also felt like the story lacked clarity, as it was unclear to us who we were in the “crew” or what our overall goal was (besides to escape ourselves). All in all, we would recommend this room to first-timers who want to get a feel for how an escape room works, or to people playing with kids, but not to folks looking for challenging or creative gameplay. It’s also hard to justify the high cost of this room since for us it went pretty quickly.
No
Easy
High tech
2
Not scary
9
No
No
Somewhat
The first puzzle is not at all accessible as it requires getting on a step ladder. There are also several reaching and tight squeeze activities
Yes
Medium
10 escape rooms
Definitely the most immersive experience! It was amazing. Loved all the effects, the puzzles were well integrated, and Roxanne was a great gm! The automated hints were only mildly annoying but honestly we needed the help haha.
Yes
161 escape rooms
The set production at this 60Out location is on par with The Escape Game. There is that wow factor when you first step into the space, which starts out as a split-start. The flow relies heavily on immersive storytelling. The hints are pre-recorded and thematic and were sometimes one puzzle behind us, so we ignored most of them. At one point it sounded like it was in a loop. The puzzles made sense; they were fun, but could be better. The room was more of a Gen 3 room but thematically it should have been Gen 1 or 2 room to match the time era. So more locks and keys!!!!
Linear. Better for smaller groups
This venue has a nice set production
Ashley was great!
No
I think I was just expecting more from it. Like if the room started to tilt to simulate the sinking moment
Medium
Hybrid
4
Could fit more but the linear format will only make other players watch people solve puzzles
Not scary
No
No
Somewhat
There was one task one or two people had to do
Yes
Easy
76 escape rooms
My husband and I did the Titanic ER on NYE. Despite loving the production set, I wished it had more ... it has its own charm and the puzzles were creative, but looking back. I think it was just okay. The set design was most definitely the highlight of the escape room.
No