This is a unique take on a puzzle-driven narrative. There are four “chapters,” playable in any order, each of which contains three poems, a piece of artwork, and a physical artifact. Poem one hides a message giving you a hint for how to interpret poem 2, which gives a hint for poem 3, which is combined with the artwork and the artifact to yield a final phrase “solving” that chapter. The four phrases together lead to the brief finale. Although the components are beautifully illustrated, there are some issues with the assembly (and disassembly) of the artifacts, particularly the ones involving cardboard. If you want to pass this on after playing you’ll have to be careful, although nothing in the game has to be written on or cut/folded, so that helps. We found the puzzles to be mostly solvable without hints, but one of the four chapters felt really underclued, and it is the one with the artifact that is the hardest to reconfigure, which is unfortunate. Anyway, if you like PostCurious games, you’ll almost certainly like this: despite the hiccups we felt it was a couple of hours well spent.