
genesisofenigmas
13 escape rooms
While in some ways similar to its predecessor, it tries to be non-repetitive by adding a story to interweave with the puzzles, but that doesn't enrich the experience at all; it is a backdrop and an absurdist/post-apocalyptic (?) one with little to no resolution. The puzzles are still well designed, but help from the forum is often needed on the basis. I still enjoyed the need to use outside knowledge/materials for some of them.