Mostly positive (11 ratings)
Mark as done to rate
According to legend, immediately following the Church Hill Tunnel collapse in 1925, a gruesome figure with sharp pointed teeth and flesh hanging from itsβ body emerged from the rubble and dashed towards the Hollywood Cemetery, disappearing into the W.W. Pool Mausoleum. Now, you have a chance to venture into the mausoleum for yourself in an attempt to discover what really happened that night of the Tunnel collapse.
All ratings (11)
Mostly positive
Gameplay
Mostly negative
Atmosphere
Very positive
Customer service
Positive
89 escape rooms
First off, I had trepidations about playing this room because of the negative reviews. But I am sucker for spooky themes, so I decided to give it a go. I loved this room. I will say there was an element that was broken which was disappointing but other than that I found this room to be very entertaining. That being said I also love great atmospheres. This Company does excellent work with their theming. So yes one of the elements was broken, and the room was honestly a little easy, but I could see a party of two having a really fun time in this room. I played with a group of 6 vets, so it was pretty simple.
Yes
This could use some work.
Easy
High tech
2
I think a couple of vets would enjoy this, three or four rookies.
Spooky
Borderline scary
12
Yes
One of the cooler elements was not working.
No
Not at all
Yes
Easy
277 escape rooms
The story we were told before entering the room was gripping and exciting. The story we got upon entering the room was not only not the same story, it fell apart and became boring and tired. The puzzles didnβt really feel organic, and I found myself ready to be done with the room when the final puzzle was revealed. That being said, I could see how someone would really enjoy this room, especially if youβre newer to the industry! I just feel like the story became too generic and vague, and the puzzles didnβt feel rewarding.
No
We were sent into find a time orb, and as soon as we were in the story changed and the overarching theme was forgotten.
Medium
High tech
3
Spooky
12
Yes
Two puzzles involving lights were broken. We were still able to bypass, but could lead to confusion
No
Somewhat
Yes
Easy
303 escape rooms
With a few tweaks to the environment and cluing, this room has potential and could be up to par with the other two games at this location. Unfortunately, a few broken puzzle elements, vague cluing, and unnecessary low lighting and darkness made our experience rather clunky. This company is still worth a visit, but Iβd recommend checking out their other two games, especially Shadow of Whitechapel.
A couple of fun puzzles, but a lot of busy work translating glyphs to alphabet many times during the gameplay. One puzzle too vaguely clued, so it needed a bit of random guess and check.
The set design looked solid and was fun to explore, but the low lighting at times made it unnecessarily difficult to move past two steps. They donβt allow cell phone flashlights, but the GM does offer a flashlight if youβd like - Iβd recommended taking it!
Very friendly and welcoming staff who got us right into the game. GM was quick to intervene and assist when one puzzle element wasnβt working, but we had to ask for a clue on a different puzzle element that didnβt work the first time we tried. Had to describe our progress after asking for another hint, but Iβm guessing the GM couldnβt see that puzzle on camera.
No
Unique story and environment you canβt find elsewhere in Chattanooga, but might not particularly stand out to a group who has played a good number of escape rooms.
The environment, lighting, and sound helped enhance the story, all building to a fun final moment, but ultimately we never completed the original story mission given to us during briefing.
Hard
A few non-linear elements, searching, and vaguely clued puzzles might make this room pretty difficult for first timers or those new to escape rooms.
High tech
Entirely tech puzzles other than one lock (which made sense for the environment).
4
Spooky
Creepy environment and a couple of startling noises here and there, but definitely not scary.
12
Yes
Two separate puzzles each had an element that wasnβt lighting up. You could still work with them and solve each puzzle, but one required guess work and the other required the GM to tell us it was still working. A third puzzle didnβt seem to work when we first tried it, but later worked on another attempt.
No
Somewhat
Not very physical other than one moment of ducking down low.
Ducking/crawling required if you want to experience the full game (no bypass), but not all players need to do so to complete the game. Many puzzles require at least one player to read. Color used in two puzzles.
Yes
Front is clearly marked with a huge sign!
Easy
Plenty of parking in the large parking lot out front, just steps from the door.
62 escape rooms
I wish there was a middle ground button, however I went with the thumbs down overall due to a few things. There are a few puzzles that have zero indication on where to find them or how they function. I will say there is something in the room that looks like a wall decoration, but, it's definitely a puzzle. The other thing was another part of a puzzle was almost impossible to see due to the lighting in the room.
Spooky
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