T
TwoHott
36 escape rooms
The design was okay but certainly didn't feel like an island. Felt more like the ship was the focal point which doesn't make a whole lot of sense given the plot of the game. As a matter of fact .. why are we stuck if there is a ship? Many of the puzzles were nonsensical and some of them were a guessing game for the order of the code. Overall, it was the least enjoyable room we've done at Breakout thus far, and we wouldn't recommend it to anyone.
Gameplay
Atmosphere
Customer service
Physically active
Not at all