This room has great bones but poor puzzle flow and faulty tech. There were about 5 pieces of tech that were faulty and required the GM to come in and reset. There are a few puzzle codes throughout the room that are very contrived and make no “escape room” sense. With some tweaks this would be a really solid room, but as it exists now, it’s mostly frustrating with a few good payoffs.
Puzzle flow was very jumbled toward the end, not a great indication of which puzzles to do next.
Set design was really good!
Staff was generally nice, as always
Particularly interesting or different
No
Storyline was pretty decent, definitely suffered from poor flow.
Many tech aspects didn’t function properly. Triggering early, not triggering at all, having to be reset, etc.
Physically active
Not at all