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Welcome to the Gotham City Guardians training program! Gotham City, a metropolis plagued by crime and injustice, is in dire need of heroes. In response to the escalating threats, Batman has initiated a new Gotham City Guardian training program. You have been carefully selected for the program to attempt a new and intense training exercise, designed to teach you how to push your limits, catch criminals and uphold justice alongside the Caped Crusader. To prove you have what it takes, you must compete to complete the rigorous training exercise designed by the Batman. Pass, and you're in. Fail, and your origin story ends here. Are you prepared to answer the call? You've answered the call and there's no time to waste. Step into a custom simulation of the Batcave, filled with bat-tech tailored to your mission needs. The communication systems built into the Batcomputer are designed to deliver guidance along the way, with curated clues from the Batman to guide you through your journey. But be warned ... the rest is up to you. Batman has planted a training device in the heart of Gotham City, filled with a non-harmful chemical compound designed to mimic a legitimate chemical leak without the fatality. The device is fitted with a countdown clock that will release the gas in exactly 60 minutes after your mission start time so you'll have to work quickly. There's no turning back now, Guardian. The Dark Knight chose you for this program-prove him right or miss your shot forever. lt is up to your team to locate and disarm the training device that Batman has planted in the heart of Gotham City. If you can find the device and stop the release of the gas before the countdown timer ends in 60 minutes, you will have successfully completed your mission, cleared your training and saved Gotham City. But if you fail, you will leave and not be invited to return into the program again. This is your one and only chance to get this right. Do you have what it takes to complete your mission and earn your status? Can you locate the chemical device and defuse the situation before time runs out? Will you prove you have the ability to fight for justice, or will Gotham City's criminal forces be out of your league? Prepare for the unexpected, work closely with your team and don't give up - the clock is ticking. Time is of the essence.
53 escape rooms
Wasn’t as bad or glitchy as I expected based on reviews.some of Batman’s instructions could have been clearer, or at least a way for us to replay.
77 escape rooms
This room just had too many mechanical issues. Such an irritating experience whenever a puzzle is completed correctly but does not trigger the next step accordingly. At one point the game master said "try jiggling the mechanism and see if that works?" 😑
59 escape rooms
I really wanted this room to be amazing. I had high hopes. (I really want to try their Scooby-Doo themed room because I hear it's good? Though, after our experience with this one, I don't know if my family will do it with me!) We didn't have a great experience with this room. It felt like it was too small for the four of us, and we kept bumping into each other. There just didn't seem like enough for everyone to do--maybe it would be better with 2 instead of 4 players? There was a lot of detail put into the props and set pieces, but it felt like I was so frustrated and in a rush that I didn't get to enjoy them. Some of the items were high-tech, and others felt too easy, too mechanical. I don't know why, but the whole theme of the room didn't seem to work for me. It felt like it was cobbled together.
The set design wasn't bad. Especially the end on the roof.
No
Easy
2
Not scary
8
If you have very small children (under 10) I would recommend having adults who are experienced to help them through it.
No
No
Not at all
Yes
It's in a mall. Pay attention to the email, it has instructions on how to find the rooms.
Easy
155 escape rooms
My family of four had a great time in this room! Both kids had some puzzles they figured out which always makes their experience better.
Easy
41 escape rooms
Decor was good but the room was too new. The puzzles are fairly linear so I'd recommend at max 4 people. Too many bugs with the mechanics making the room unsolvable without the staff giving us the answers to bypass the mechanics
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