
RMC
45 escape rooms
This was not a great room. Not very intuitive or interesting puzzles. Had us confused and turned around too much. Room was too reliant on using the "phone" for far, far too many elements for the room. Room runner was okay, but want articulate or clear when introing the room so we wasted a lot of time on clues that didn't matter (because another room is in this same room? A whole pirate ship that we didn't need?), and ignoring the phone because it was introduced as our whiteboard, and essential clues to start the room were on the phone. All in all, leaving disappointed.
Gameplay
Clues and puzzles were clunky. There wasn't a time where I felt excited to solve or unlock something. Story didn't really align with our puzzling experience either.
Atmosphere
Fine. Didn't understand certain set choices, and wished that what we didn't need was clearly marked.
Customer service
Staff was nice, just wish that their intro had more clarity and diction. No ask to take a photo at the end, no enthusiasm to get us back to play again.
Particularly interesting or different
No
Story
Fine. Wish it was more clear. Didn't like the "double cross" at the end.
Difficulty
Medium
Nothing was hard, but nothing was intuitive. Needed hints to move us along, because we felt lost on where to look next. I feel like it didn't follow the A+B=C logic that most rooms follow I didn't like how reliant the game was on all the phone functions.
Game tech
A little of both.
Ideal number of players
3
Our group of three did fine.
Scary
Not scary
Minimum age
12
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy