
TheEscapePuzzler
162 escape rooms
This was our third Escape Time room, and we were glad that we had warmed up with some easier ones ahead of Steampunk: An Alternate Reality. Before entering the first room, our GM filled us in on the backstory. We were two orphans who had been adopted by a famous inventor who had mysteriously vanished. He had asked that in the event of his death (or disappearance) that we should find his secret lab and destroy his research so that it doesn’t end up in the wrong hands. He didn’t, however, leave easy instructions for how to do this. Stepping into the first room, we were faced with several potential starting points. This experience is predominantly non-linear, although at specific points, tasks must be done in a certain order. There were 16+ puzzles to solve across the 75-minute runtime, and these required us to be agile and communicate effectively. As we worked our way through the four distinct rooms, I soaked up the steampunk aesthetic (which I personally love). The theme was right up my street, with each subsequent room offering its own surprises. We were told that one of the rooms had recently received an upgrade, which showed as it looked fantastic. One of my favourite elements was actually the hint system, which was so much fun. I don’t want to spoil how it works, but it made the room feel even more immersive. I’d definitely recommend a team of 3 or 4, if possible. We made it out just over the time, but given the fact that it was just two of us and the sheer number of puzzles, we were pretty pleased with our performance. A great room that challenged us and offered some diverse challenges.
Gameplay
Atmosphere
Customer service
Story
Difficulty
Hard
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Was anything broken?
No
Live actors
No
Easy to find location
Yes