m
melsescapes
9 escape rooms
Coolest escape room! Heavy on the theme and fun immersive puzzles!
Mark as done to rate
An extension of the films “Jumanji: Welcome to the Jungle” and the original “Jumanji,” this 4 – 8 player experience begins with you sneaking into your friend's room, but he doesn't seem to be coming anytime soon, so you start snooping around a bit. After uncovering a series of puzzles you get sucked into the world of JUMANJI and need to do whatever it takes to survive this new, wild world you’ve discovered.
All ratings (1087)
Very positive
m
9 escape rooms
Coolest escape room! Heavy on the theme and fun immersive puzzles!


67 escape rooms
Great escape room and some linear play and some independent gaming.

Fun set design. Mostly linear although some had to work independently
Some refurbishment needed but overall great room
Conor was Ana awesome host and let us finish the room with a little extra time
Loved the roles for each player
Mechanical
4
Not scary
11
Yes
Some parts clearly worn out
No
Not at all
Yes
Medium
Needed to find street parking but found a lot close by

53 escape rooms
Jumanji was our first 60out escape room and it was great! We ended up finishing all the rooms at the Melrose location, and Jumanji was definitely the highlight there. It's really on theme, and knowing the general idea of the movie definitely makes it more enjoyable. Puzzles were fun and different.
This was one of our first immersive sets, and it was nice to feel like you're in the movie itself! Themed puzzles, too.
Yes
Medium
High tech
4
Not scary
12
No
No
Not at all
Yes
Medium

81 escape rooms
Staff was very nice and helped out when we made an error in our booking. The jumanji room had cool tech and story line we weren’t expecting. Completing the puzzles was mostly satisfying. It was a wonderfully done well themed room, a rare theming in the escape room world.
Yes
So unique!
Medium
Pretty straightforward but still had some bumps. We were team of 4 and didn’t need any hints.
High tech
4
Not scary
7
Very family friendly
No
No
Not at all
Seems mostly accessible
Yes
Easy
Street parking

8 escape rooms
My second room! Really like this set up but there were a couple hiccups as one room was not reset and then the ending didn’t work right. But I had a lot of fun with my friends anyways
A room was not reset and then the ending was botched
Yes
m
16 escape rooms
This room is way too expensive to be this bad. We’ve done close to 100 across the country so when a room is described as being “premium” you’d expect it. There was an unenthusiastic game master. Simple tasks or props didn’t work. There was a door to a room open and we asked if that was supposed to be that way and obviously it wasn’t. Though we were met with annoyance 🤷🏻♀️ and scolding when asking. Maybe a lot of kids roll through this room? Maybe they were all having a bad day? There were several instances where we were told not to touch things or press on stuff in the room. Granted we’ve done many rooms and know escape room etiquette so this was very confusion. There weren’t any signs about not touching things like anyone would. Go to Escape Room LA and don’t waste your time here.
Everything is very delicate
Super grumpy game master
k
4 escape rooms
With certain puzzle elements completely broken, and most puzzles feeling like they needed the GM to trigger their completion (and a GM who offered many hints when unprompted), this escape room felt clunky throughout. We had a large group (7 people) and often felt like we couldn't fit in certain spaces. Some elements were over explained, others poorly explained if given any information at all (the bracelets especially!). Only a few puzzles felt satisfying to complete, with most feeling like we had to brute force our way through, or wait for the GM to trigger the win condition.
Lots of puzzles felt like they had to be triggered by the GM upon completion, and it wasn't always clear when something was finished.
Rooms look initially impressive, but first room had many things you weren't allowed to touch (labeled, but made gameplay feel stifled), and many elements didn't work properly at all.
GM said hints would only be given if we all raised our hands and agreed; we never asked for hints but were constantly given feedback that took us out of puzzles and immersion. Many were things we should have been given time to puzzle over; it felt like their voice overlapped with our group a lot. We then got stuck on a puzzle towards the end, and were primarily unsure if elements could be moved or not (they felt loose enough, but didn't want to use brute force). We were expecting them to chime in then ("the torches cannot be moved" or etc), but they were silent.
4
Not scary
Yes
No
Somewhat
Some elements wouldn't be possible to reach for anyone with mobility issues. Two rooms would have been tighter squeezes with wheelchairs/etc.
Yes
Street Parking mostly
d
42 escape rooms
Room was cool and I’m glad we did it but it could be much improved. The set and items in it need to be updated after many years of use. Some of the pieces didn’t work correctly or we’re so worn out. It was hard to use them. Didn’t love our game master either which is always a bummer.
We’ve played games that flowed better.
Set and items need updating since the room has been open for many years.
GM was not my favorite.
Yes
q
35 escape rooms
It was a very cool concept, but unfortunately the props are showing wear. It would definitely benefit a refresh.

6 escape rooms
Awesome room! Tons of fun and love the puzzles!