
ExpandedCircle
317 escape rooms
I adore this theme and it's something I've very rarely seen used by other companies. You are sent into an escape room company's building to solve a mystery. You start in their lobby and then proceed to unlock all of their various rooms which naturally play on many classic escape room tropes - pirate room, space ship room, Egyptian room. These rooms can be solved in any order, or concurrently. So if you've got a small group and want to treat it as a linear game you can do that. Or if you've got a more ambitious group full of people who don't mind missing sections of the game then you could definitely head in there and break some records.
Gameplay
Atmosphere
It feels homemade, but my only critique was the lack of ambient noise/score. It was dead silent and awkward.
Customer service
Game tech
Mechanical