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Your Nana was always a bit estranged from the family, but you tried your best to stay connected to her. I mean after all, she’s quite old, and she shouldn’t have to spend her days in solitude. You do really worry about her, but she insists that she's fine in her mountain cabin by herself. It was always an hourly phone call that was your little bonding time, but nearly a month has passed since your last contact with her. You decide it's time to take a visit up to check on dear old Nana Hannah. It takes you all day to get directions and now that night has fallen, you only make out the cabin by the cracks that shine through her fencing from your headlights. You peak through a broken window pane to see red marks down at the end of the hall. Calling out, there is no answer. Did someone break into the cabin? Is that slashes of blood on the wall? What happened to Nana Hannah?
All ratings (23)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Mostly positive
34 escape rooms
I’m gonna be honest, I was not expecting much. I was decently surprised by how much fun I had! Not as Hightech or theatrical in production value as I’m used to. It’s a franchise, so those rooms are typically cheaper so they are able to rotated out or replicated in other locations. Regardless, I thought the puzzles were fairly fun even if there were a few too many locks for my liking. Decently linear with a few meta puzzles. Overall, nothing MINDBLOWING but an overall good time!
One puzzle was introduced REALLY early and didn’t resolve until much later.
One puzzle was introduced REALLY early and didn’t resolve until much later.
Pretty good! A LOT of locks which kind of took away from some of the ambience.
Pretty good! A LOT of locks which kind of took away from some of the ambience.
I’m friends with the GM so I’m a little biased but he was very good about keeping in character and giving nudges (we didn’t need too many hints but the ones we did need were very concise)
I’m friends with the GM so I’m a little biased but he was very good about keeping in character and giving nudges (we didn’t need too many hints but the ones we did need were very concise)
Medium
Medium
Mechanical
Mechanical
4
4
Spooky
Spooky
13
13
No
No
No
Unless you count in-character GM via walkie talkie
No
Unless you count in-character GM via walkie talkie
Not at all
Not at all
Limited
It’s Chicago 🤷♂️
Limited
It’s Chicago 🤷♂️
326 escape rooms
Pretty standard escape room with typical puzzle types
386 escape rooms
Good cabin room with a few light scares, but not anything too scary. However, the big issue was that not one, but two entire puzzles were not reset correctly, one of which, if we had figured out what the clue meant, we could have bypassed the entire 1st half of puzzles. That’s a biiiig problem. The GM came in partway through with confusion asking us how we got some things opened and we explained it was already open. That mess up ended up confusing near the end too because we had no idea what was supposed to be open. Issues aside, I did like the room, its tense vibe, and the creepy props and puzzles. Set is just decent, but I wasn’t expecting a whole lot from this chain, to be honest. There’s a really fun moment at the end that I thought was great. If the room were properly reset, I would have enjoyed it more. Say hi to Nana!
It should have flowed better but it wasn’t reset properly
Not sure that GM was paying full attention to us
No
Medium
Mechanical
Spooky
A few jump scares but not anything crazy scary. Mostly a spooky vibe. May be scary for children though.
Yes
Not reset properly. Doors were open that could have bypassed the entire 1st half of game. GM came in partway and had no idea how we opened the doors and we had to explain they were already open. GM didn’t seem to be paying close attention…
No
Not at all
No
Limited
116 escape rooms
Pretty solid room. The set design isn't anything special, but I thought the puzzle design was pretty good. There was one point where we couldn't get something out of a container, and we were unsure if that was by design, causing us to lose a chunk of time before the GM gave us a duplicate item. Outside of that though, the game flowed well. The story was integrated into the progression of the room in a way that I understood what was happening, and all the puzzles felt like they made sense.
Medium
89 escape rooms
The room was okay! I thought it would be creepier. The game guides are not actually there, so when we finished we just... walked out. It was incredibly awkward. The ending was spoiled because it was left open and the game guide obviously was not paying attention. We told the worker after and she was like "why didn't you say anything" like idk what was I going to say about that? And they were helping other people so it all just seemed chaotic and like a mess.
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