Look, I’m a sucker for time travel themes. This room utilized the theme fairly well, though mainly in the story and set (not so much in the puzzles). It has a clearly defined 3-act structure, and the first 2 acts are particularly exciting! I will say that the momentum, stakes, puzzles, and effects did take a little dip in quality at the end, but it was still fun, and it was not without its charms. There is a rather lengthy bit of deciphering to do, which brought the final moments to a standstill. The second act especially offered some really tactile puzzle fun!
Minimal red herrings. The puzzles cleverly used standard objects in some new ways, and the second act offered a standout prop that functioned as a run book and a unique input system.
The first and the third room were relatively plain in their appearances, though the reveal of the second room was very clever. The middle room, while not Disney-level, offered a surprising set piece that was fun and satisfying to interact with.
Adam was a great game master and just a delight to talk to.
Particularly interesting or different
No
Some puzzles use story elements, and that was satisfying to have attention to detail pay off. The story itself is a little detective and a little Doctor Who.
While there are some traditional locks, there are many novel inputs.
Four at most, as there’s not too much to do at any one time.
Physically active
Not at all
Accessibility
Minor color puzzle that was slightly ambiguous for me (slightly colorblind), and some objects would be tough to reach for those in wheelchairs. Reading is a necessary part of several puzzles, so this wouldn’t be accessible to the blind.